Back to Case Studies

Case Study

By Witchlight

The Magus Circle

Drawing-based roguelite • Vampire Survivors–inspired action • PC

Goal

Validate onboarding & first 2 hours

Prevent early drop-off and refunds. Make drawing-as-mechanic intuitive for first-time players.

Process

In-person testing

Full day with 24 participants, paired 1-hour sessions. Structured Plithus reports with clear, actionable findings.

Result

20–30% fewer critical bugs · 70–90% better tutorial clarity

Demo-ready. Team confidence and a clear roadmap.

The Company

By Witchlight & The Magus Circle

By Witchlight is a fully remote, global indie team of four core members and several additional contributors, co-founded by two people with responsibilities split between production/programming/game design and art direction. The Magus Circle is their first commercial title: a PC game that combines drawing-based mechanics with a Vampire Survivors–inspired action loop, roguelite progression, and a strong visual identity.

Target Users

Global, English-speaking audience; players in their teens and above, across all genders.

At the time of testing, the project was at a vertical slice stage as a demo build, with playtime ranging from approximately 2 to 7 hours depending on player engagement and progression.

The Magus Circle - game

The Challenge

Onboarding & first two hours

The primary challenge was onboarding: teaching players how to draw as a core gameplay mechanic is unconventional, and the team was uncertain how intuitive and approachable it would feel to first-time players. They were also concerned about early frustration from misunderstood mechanics, physical fatigue during longer sessions, and moments where the game could feel repetitive or difficult to understand. The first two hours were identified as the most important window for preventing early drop-off and refunds.

The goal of testing was to validate our onboarding decisions and ensure the game felt engaging, readable, and easy to pick up from the very beginning.

The Solution

In-person testing & structured reports

By Witchlight placed high importance on testing with both first-time players and players willing to engage in longer sessions. Offline, in-person testing proved particularly valuable, allowing direct observation of player behavior, confusion points, and physical responses such as fatigue. Testing was conducted over a full day with approximately 24 participants, organized into paired one-hour sessions.

The most impactful insights came from observing misunderstood mechanics, unexpected player behavior, and moments where players hesitated or considered quitting early—often contradicting internal assumptions. Plithus delivered findings through extremely structured reports, with clear categorization of issues and concise, actionable summaries that made the data easy to interpret and apply.

The Magus Circle - gameplay

The Result

Changes & impact

Based on the testing results, By Witchlight made significant changes: a full rework of the tutorial and onboarding flow, improvements to UX clarity across core systems, extensive bug fixes, and fine-tuning of key moments designed to anchor player interest.

Game Improvements

  • Bug reduction

    Substantial reduction in critical and progression-blocking bugs (approximately 20–30% within the tested build).

  • Tutorial clarity

    Tutorial clarity and mechanic understanding improved by an estimated 70–90%, based on repeated testing and reduced player confusion in the first two hours.

  • Early-session experience

    Early-session frustration and hesitation decreased; more players progressed without external guidance.

  • Team confidence

    Testing eliminated a large amount of uncertainty and provided a clear, prioritized roadmap for iteration and demo readiness.

The Magus Circle - result

Why By Witchlight recommends Plithus

What they found most valuable was the ability to observe raw first-time user behavior. Seeing how unfamiliar players interacted with the game helped them understand why players might quit early and revealed many unexpected decisions that could not have been anticipated internally. It was particularly rewarding to see that the game resonated with players of different ages and genders.

Plithus is especially well-suited for small indie teams that are still searching for clarity around their core game loop and overall fun factor. We would confidently work with them again on future projects. If you do not playtest, you never truly know if your game is fun.
The Magus Circle

Ready to Improve Your Game?

Partner with Plithus to get user-driven feedback from your target audience and improve your game's completion before launch.

Trusted By

Plithus is working globally with trusted partners

EXCO
Future
GCA
KOCCA
KMGA
SBA

Partners

Agora
Ash Games Studio
Eastasiasoft
Human Qube
NJD
Poysky Productions
Games mosaic background

Games Plithus Playtested

1,000+

Tests Completed

740+

Game Studios

MONOWAVE

Studio BBB

GREAT TOY SHOWDOWN

SANDY FLOOR

The Magus Circle

By Witchlight

Backroom Company

Hypercent Inc.

Winter of the Arbyen

OrtusGames

StudentMaker

Basakansoft

"Three things that satisfied us: 1. Reasonable pricing, 2. Diverse user base, 3. Well-organized user-based reports"
파***

파***

Game Director구****

Game success based on user data.
Start now with Plithus

Any question ? Feel free to contact us.