Solutions

Playtesting and player feedback for every stage. Pick a solution below or use the menu to jump to one.

Game life & when to playtest

Each stage has different questions. Run the right test at the right time—and run several across the lifecycle to track evolution.

Ideation

Concept or pitch. You need a read before you commit.

Playtesting

Validate the idea; get evidence for investors or publishers.

Prototype

First playable build. Does the fantasy land?

Playtesting

Real players try the build; we capture what lands and what doesn't.

Vertical slice

Representative slice of the game. Core feel + first session.

Playtesting

Does the loop feel right? Can new players get into it?

Demo

Playable build for tuning. Feel, usability, who sticks.

Playtesting

Tune feel and friction; find where people get stuck or drop.

Release

Soft launch, launch, live. Economy, positioning, retention.

Playtesting

Fair or fatiguing? How you stack up. Who to target and what to say.

We favor multiple tests—run playtests at several stages (ideation, prototype, demo, release) to see how your game improves and where to focus next.

Test types along the game lifecycle

From idea to launch and beyond

Every game goes through stages—idea & greenlight, first playable, alpha & beta, soft launch, launch & live. Each stage has different questions. We run playtests and hand over reports that fit where you are.

Moomo, PLITHUS mascot

Why real players

We run tests with your target audience, not internal teams. You get honest feedback on concept, feel, and friction—so you can ship with confidence instead of guesswork.

One process, right test for the stage

Same playtest and report workflow—we change the focus to match your stage. Concept at greenlight, first impression when you have a build, economy check at soft launch, live retention after release.

Pick a stage

Idea & greenlight

The game is still a concept or a pitch. You need a read before you commit.

First playable

You have a prototype or vertical slice. Time to see how it feels in the wild.

Alpha & beta

The build is playable. You're tuning feel, flow, and who sticks.

Soft launch & tune

You're live in one market or a limited release. Time to tune economy and positioning.

Launch & beyond

Release and live. Audience, messaging, and why people stay or leave.

How it works

You tell us your goal and stage; we design the test and recruit players. After the playtest period, you receive a report with clear findings and recommendations. Same structure whether you're validating a concept or tuning retention.

Typical turnaround: about two weeks from kickoff to report. Timelines can be adjusted for your launch.

One workflow, one quality bar

Whatever solution you choose, we follow the same rigorous process: we design the test around your goal, recruit players who match your audience, run the playtest, and deliver a report with findings and recommendations. You get consistent quality at every stage. Turnaround is usually about two weeks; we can adjust for your timeline.

Why this works

  • Real players, not internal teams—honest feedback on concept, feel, and friction.
  • One workflow for every stage: we change the focus, not the process.
  • You get a written report with findings and recommendations—no guesswork.
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Need something tailored?

If our standard solutions don't quite fit, get in touch. We'll put together a custom plan for your game and goals.