Solutions

Playtesting and player feedback for every stage. Pick a solution below or use the menu to jump to one.

Game life & when to playtest

Ideation

Concept or pitch. You need a read before you commit.

Prototype

First playable build. Does the fantasy land?

Vertical slice

Representative slice of the game. Core feel + first session.

Demo

Playable build for tuning. Feel, usability, who sticks.

Marketing & Publishing

Post-launch. Marketing assets, public reception, boosting.

Test types along the game lifecycle

Pick a stage

Every game goes through stages—idea, prototype, vertical slice, demo, and marketing & publishing. Each stage has different questions. We run the right test at the right stage and hand over a report with findings and recommendations.

Idea

Prototype

Vertical Slice

Demo

Marketing & Publishing

How it works

You tell us your goal and stage; we design the test and recruit players. After the playtest period, you receive a report with clear findings and recommendations. Same structure whether you're validating a concept or tuning retention.

Typical turnaround: about two weeks from kickoff to report. Timelines can be adjusted for your launch.

Whatever solution you choose, we follow the same rigorous process: we design the test around your goal, recruit players who match your audience, run the playtest, and deliver a report with findings and recommendations. You get consistent quality at every stage. Turnaround is usually about two weeks; we can adjust for your timeline.

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Need something tailored?

If our standard solutions don't quite fit, get in touch. We'll put together a custom plan for your game and goals.