
Solutions
Playtesting and player feedback for every stage. Pick a solution below or use the menu to jump to one.
Game life & when to playtest
Ideation
Concept or pitch. You need a read before you commit.
Playtesting
Prototype
First playable build. Does the fantasy land?
Playtesting
Vertical slice
Representative slice of the game. Core feel + first session.
Playtesting
Demo
Playable build for tuning. Feel, usability, who sticks.
Marketing & Publishing
Post-launch. Marketing assets, public reception, boosting.
Playtesting
Test types along the game lifecycle
Pick a stage
Every game goes through stages—idea, prototype, vertical slice, demo, and marketing & publishing. Each stage has different questions. We run the right test at the right stage and hand over a report with findings and recommendations.
Idea
Prototype
Vertical Slice
Demo
Marketing & Publishing
How it works
You tell us your goal and stage; we design the test and recruit players. After the playtest period, you receive a report with clear findings and recommendations. Same structure whether you're validating a concept or tuning retention.
Typical turnaround: about two weeks from kickoff to report. Timelines can be adjusted for your launch.
Whatever solution you choose, we follow the same rigorous process: we design the test around your goal, recruit players who match your audience, run the playtest, and deliver a report with findings and recommendations. You get consistent quality at every stage. Turnaround is usually about two weeks; we can adjust for your timeline.
Back to solutions overview →Need something tailored?
If our standard solutions don't quite fit, get in touch. We'll put together a custom plan for your game and goals.